Alice in Wonderland plot
Curiosity drives Alice to follow the White Rabbit down the whole. Eventually, Alice falls only to find herself in a long hallway full of openings"…. a watch to take out of it, and burning with curiosity" (Carroll pg. Also, she realizes there are keys on the table"…… there was nothing on it except a tiny golden key…" (Carroll, Pg. She uses the keys to unlock the tiny door. All the other animals leave her alone. While she is left alone, she runs through the wood to the White Rabbit. While at the Rabbits house she takes another potion and becomes too huge to use the door. Fortunately, she finds a little cake when she eats she become small again. While in the wood, she comes across a caterpillar which is sitting on a mushroom "The Caterpillar and Alice looked at each other for some time…" (Carroll, Pg.
While trekking down the, she comes across a small house and squeezes her down to get inside. This is the house of Duchess "The door led right into a large kitchen …. the Duchess was sitting ………. nursing a baby" (Carroll, Pg. in this house duchess, and the cook is fighting. Alice is taken by the Queen to the Gryphon. In turn, Gryphon takes Alice to the Mock Turtle. Gryphon and the Mock Turtle narrate to Alice bizarre stories. The stories are all about their school under the sea "He looked at Alice, and tried to speak, but for a minute……" (Carroll, Pg. Soon the Gryphon pushes Alice to see the trial of the Knaves of Hearts. This is a seemingly and weird society that one gets by jumping down into a rabbit hole "…burning with curiosity, she runs across the field….
Carroll pg. Animals are personified and act like ordinary people. To some extent, the story takes place in the real world. Alice sits next to her sister. The morphological change that Alice undergoes also shows the difference in view towards the world. As the story ends, Alice grows into a giant. This indicates her interior growth. She becomes a self-possessed person, much stronger, and objects to the false proceedings of the case. Learning the rules of the games Every life encounter is kind of a game for Alice. Alice grows more confident as the story progresses. Alice looks clever, but she makes many mistakes in her life. White Rabbit At the beginning of the novel, Alice's curiosity drives her into the Rabbit hole. Rabbit is the herald and the messenger at the court of queen and king of the Hearts.
White Rabbit carries a pocket watch and wears a waistcoat. After some time she is taken under sentence of execution. This indicates that she is Duchess is a quarrelsome person. Gryphon This is a mythical animal that is partly a lion and an eagle. It is the one that takes Alice to meet Mock Turtle. Mock Turtle attended undersea school with the Gryphon. This game indicates the challenges that human beings face while growing into an adult. The regulations refer to the precaution that the human beings need to undertake at every new stage of life. The hole that Alice falls is our real life. When one is born you get into challenges of life like Alice gets into the rabbit's hole. Personification The animals in this narrative have been personified.
Work Cited Carrolls, Lewis. Alice in Wonderland. G. Shapiro (a (1990).
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