SpongeBob Square Pants Effect on Children

Document Type:Research Paper

Subject Area:Media

Document 1

It is hoped that the results and the conclusions here will assist in finding the most appropriate solutions that are socially desirable. Since SpongeBob aired on the television screen, there has been a rapid growth in viewership among children below the age of 4 years instead of the realities in which the children live. Elementary school Kids seem to feel entertained by the SpongeBob program. Because of its fast pace, it can be assumed that the SpongeBob cartoon program does not entirely fit into the genre of such young children on the grounds of their capabilities and realities. Therefore this research considers that SpongeBob had a dissembled relationship with young kids as it constructs a different worldview as well as creating perceptions that are beyond their mental capabilities. A total of 35 4-6-year-old kids were selected from a list of families that have agreed to take part in the study.

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Most of the kids that participated were from medium to upper-middle households. First, we will seek permission from the parents through telephone and explain to them about the objective of the study. Later we shall make an appointment with willing parents to come to the laboratory, where the study will be mentioned to them again. Finally, parents will have to sign a form approving the study so as to proceed. This is because children attending a single school would enable the study to access terrestrial programs. This implies that the selected children are constantly exposed to televisions, watch cartoons, and can speak English fluently (Choma, 2005) IV. Data Collection Procedere and Analysis The experiments will be carried out with every child in a small room within the laboratory. munites clips of SpongeBob SquarePants and an education program will be played on a television.

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While these tests are being conducted, parents will be completing a media questionnaire on which they would indicate the rough period the child spent watching television and playing a video game every week. The participant will be instructed that they could eat the 10 bits if they waited for the analyst to get back. The participants could also hit the buzzer every moment they wanted the analyst to get back straightaway, in which they possibly will only get two pieces. The attention related items in this study will be: • Being restless, overactive, and fidgeting. • Being distracted easily and concentration wanders • Seeing the task through to the end. • The good span of attention and thinking before taking any action (Levine,& Waite,2000). The findings of this results are consistent with others that have shown negative implication of watching SpongeBob on the overall attention of the children.

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Given the popularity of the programme among kids, it is vital for parents to always stay attentive to the likelihood of declining executive functionality on their children (Ahammer, & Murray1979). On matters concerning pacing, we expect that the offensive scenes of the fast-pacing events in the cartoon program might further exacerbate executive functionality. While standard procedures are decoded by established neural circuitry, there is usually no space for new or uncertain events, in which fast-pacing events are part. Programming fantastical events can probably decline the cognitive processes. References Anderson, Craig. Ph. D. Violent Programming and its Impact on Children. IOWA State University of Science and Technology Anderson, D. P. Kindness in the kindergarten: The relative influence of role-playing and prosocial television in facilitating altruism. International Journal of Behavioural Development, 2,133-157. Blair, C.

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Razza, R. advertising and infra family influence; purchase influence attempts and parental yielding. IV 516-25. Gerbner, et al. Invisible Crisis: What Conglomerate Control of Media Means for America and the World Boulder: Westview Press. Levine, L.

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