Video Games and Violence Views Analysis
Document Type:Research Paper
Subject Area:English
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The idea is that violent games have a propensity to influence the thought process of its players and consequently result into as hostile characters as the very same ones they have in the games. This paper now seeks to elucidate why people are of the school of thought that there is need to tone down the concern towards video games as being the root of violent impulses in society. Although very interactive in nature, there has been no backed scientific evidence that shows a causative relationship between video games where players engaged in ghastly tasks, and their social behavior. In fact, an experiment was conducted by Morgan J. Tear and Mark Nielse in 2013 to determine whether there is a possibility of reduced concern towards the welfare of others after playing violent games.
So far, however, no regulator has brought forth any evidence that proves aggression as an effect of video games. Other scientifically driven studies have also found no evidence for an impact of playing violent or non-violent games on an individual's behavior. An experiment on the correlation between video game culture and hostility published in the Psychiatric Quarterly issues of April 2015 provided a conclusion to which my opinion is firmly rooted. An interesting twist was however noted in the discrepancy between the responses of boys and girls when exposed to the games. The female participants got stressed when exposed to a violent game as compared to the males. Psychiatric quarterly 87. Crump, Elle. Turn That Game Back on: Video Games, Violence and the Myth to Injury to the Public Good. Auckland UL Rev.
Tear, Morgan J.
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